SUNSHAPERS 30SPF Sun Cream and Hot Cream for Women | Sun Protection plus Super Concentrated Cellulite | Tan Developer and Fast Fat-Burning Formula | Flat Belly, Slim Waist and Legs | 200ml

£9.9
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SUNSHAPERS 30SPF Sun Cream and Hot Cream for Women | Sun Protection plus Super Concentrated Cellulite | Tan Developer and Fast Fat-Burning Formula | Flat Belly, Slim Waist and Legs | 200ml

SUNSHAPERS 30SPF Sun Cream and Hot Cream for Women | Sun Protection plus Super Concentrated Cellulite | Tan Developer and Fast Fat-Burning Formula | Flat Belly, Slim Waist and Legs | 200ml

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

Despite stating multiple times that not all Chahn terrorists are interested in violence and are often just guilty by association with more radical members, apparently all Chahn Ray of Enfeeblement: can weaken life-shaped weapons and armor. weapons suffer -2 to hit and -1/die to damage, armor suffers a 2 point AC penalty.

Miscroscopic life-shaped organisms suspended in a liquid medium. When drunk they'll search out toxins and neutralize them within 2d4 rounds. After finishing their task they're flushed from the system and die. Cowboys with wings. Like Climbers and Windancers the book's already covered them fairly well...and frankly the concept doesn't need much elaboration. It is pointed out just how cool the rhul-thaun think the windriders are. The lifeshapers and haur-etil might be more important, but everyone wants to grow up to be a windrider when they were a kid. breeze sprites". Big wasp-like bugs that can carry one rider and 25 lbs of cargo. They're quite fast, flying up to 75 mph. They're also very maneuverable, able to hover, turn in place or fly straight up and down. They have a small stinger (1d4) for self defense but it has no poison. Hopefully whoever opened that door didn't cling to the pyramid as it rose into the air because they are now 600 feet above the ground with no way down. The "door" only leads to a shaft filled with water and The rhul-thaun equivalent of a farmer, this is the most common profession for the rhul-thaun. Their job is to make sure life-shaped creatures stay alive and healthy. They know nothing about actually making them but they know enough to feed, water and harvest from them. In addition to helping to produce basic goods like food, tools, leather, cloth, etc they also can be sort of construction workers: keeping life-shaped buildings alive to grow while the life-shapers themselves prune and direct their growth.

These creatures function as a cloak which insulates the wearer from heat and directs heat from the inside of the cloak to the exterior. No actual rules are provided for what this means, which is kind of weird in Athas. They can be created to fit larger creatures but are not flexible enough fit multiple creatures after being made. Bloodclots of extra healing. These resemble bloodclots and function much the same, but they heal 1d8 damage rather than 1 (implying that the ambiguous text in bloodclots is just poorly worded fluff). One notable difference in living along the Jagged Cliffs is called Rajaat's Curse (those who know Dark Sun's weird metaplot know Rajaat as the "father" of arcane magic in general and defiling in particular. His involvement will be explained later). This is a general term used for deformities or any other disease without a known cause. Living above the swamps has given the rhul-thaun halflings an unfortunate tendency to develop mutations which range from minor changes in skin color or relatively normal birth defects all the way up to fully functional extra limbs, gills, tough skin, and bonuses to stats. Being a mutant would be kind of rad if it weren't for the fact that it gets you shunned.

The adventure opens in Thamasku and assumes that the PCs have been hired by Cohg-agon, a merchant and information broker, who wants to know what Sahl does. She meets the PCs in a fancy safehome (halfling inn) called the Mirrored Host where she fills the PCs in and asks them to find Sahl, or his secret. She'll pay 500 ge per character and if they agree to an exclusivity agreement on the information she'll give them a 20% cut of any profits made by selling the information. Major/Minor Creation: Can create life-shaped organic products but not living ones and only if the caster is very familiar with the particular product. Snap-on wings that let you glide (not fly), traveling 100 feet for every 10 feet of height (requiring a minimum height of 30 feet to work at all). Tasteful organic lighting. These pods produce light equivalent to a heatless torch. They're the most common form of lighting in halfling villages and buildings. Like a cyberpunk dystopia "height" in a city is also associated with wealth and value. The elite and wealthy live higher up in the city with the lower classes living near the base. The combination of vertical orientation and heavy fogs that rise up from the base of the cliffs means that the halflings are used to dealing with things at relatively short distances and to them they consider things to be farther away than most other species (much like normal humans consider a 20 foot walk a trivial distance but 20 feet in the air quite high).

Location Map of Sun Shapers

Remember mercurial weapons from 3.5? Well this is their dad. The Hurling Titan is a huge (for a halfling) maul or mace with a liquid filled core, which means it does more damage than you would think (1d8). So not very impressive (and despite the name it can't be thrown). This village used to be supplied with water from huge, organic pumps...but of course the pool that they drew from has run dry, no one remembers how to repair them and its too costly to make new ones. So water has to be physically carried up from lower sources. At least its not Sahr-Tosh. All of these items are of exceptional ability compared to standard life-shaped items, because when you're descendants of an ancient civilization you only forget how to make the best stuff. Life-shaped creations especially involve rituals, not just making or caring for them, but every aspect of using them as well. Some of these rituals are half-forgotten techniques for the proper care and maintenance of a particular life-shaped creature...but many are pure nonsense (or even worse might shorten the lifespan of a life-shaped creature). A spear which is actually a creature with a rapid-fire "headbutt". Essentially by squeezing the base the spear telescopes rapidly and then retracts to its normal size in a flash, inflicting 1d10 rather than 1d6 damage. It's not clear why it even has an entry for using it as a normal spear. 6 HD.

Not being a part of either the current era where metal is scarce or the Green Age when it was plentiful halflings do not use metal coins or ceramic bits. Instead their money literally grows on trees! June 2018: Spandau Ballet showcase their new recruit, vocalist Ross William Wild at their debut gig in Subterania

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Just a side note, do you ever notice weird compound words, Windancer, in this case where the the first letter of the second word is deleted if it matches the last letter of the first? The sort of thing that you don't notice for the longest time but then you can't unsee it and it starts to bug you? Well, if you do then I just ruined the word Windancer for you. The Sun reports Hadley’s reaction to the Kemps using their hit Gold last month for a cheesy TV advert for the washing powder Bold. It saw Gold’s lyrics changed to “Bold”: Thamasku is, culturally, more conservative and clan-focused than other cities, probably because this is where the most clan politics happen and the law-making Conclaves gather. The whole place is the economic center of Rhul-thaun society, so much so that it even has its own thieves guild! Although the ancient life-shapers who built Thamasku were masters of the forces of life itself they knew shit about city planning. That's why this is what Thamasku looks like: Clone: You can clone life-shaped creations and they don't suffer the normal problems of multiple active clones. There is a minor "cult of personality" around the promise made by the High Lord Rhan Thes-onel, who left the Cliffs, promising to return some day to give his people a new purpose. Of course, most accept that he's long dead by now but some insist he might return in the form of a spirit or some other mystical sign.

Essentially identical to climbing boots, granting its own +5% to climbing rolls. It'll also fit anyone other than half-giants. Exactly what you're thinking of. A pair of webbed extensions that graft themselves to your feet and hands, increasing your water speed and endurance by 50%. post-apocalyptic. This "true" history of Athas is deeply tied in with the halflings, because they are actually the precursor to most other intelligent species. noise-reducing organic boots which add +10% to move silently attempts while non-thieves gain a 20% move silently chance. Apparently Sahl learned about little death while exploring Rajaat's ancient sanctuary in the swamp but was never able to reach it because of the traps and magical protections...of course if he never reached it how the hell is he supposed to know what it does or that it exists at all? Did Rajaat leave notices written in ancient halfling posted on the walls of his sanctuary detailing the function of one of his personal magic items?

This respect for life is one of the reasons that the rhul-thaun don't have much respect for psionics or elemental magic: they consider the forces of life the most powerful things in the world and thus life-shaped technology must be the highest achievement (ignoring of course that magic and psionics are actually quite a bit stronger in most cases). Originally Athas was basically just the post-apocalyptic version of a more normal fantasy world. One with less magic and metal, but still pretty normal. Then wizards in general, and the Sorcerer Kings in particular, got so pissy with each other that the drained the life from the entire planet in wars of domination, leaving it the empty burning husk it is now.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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