A Fatal Crossing: Agatha Christie meets Titanic in this unputdownable mystery

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A Fatal Crossing: Agatha Christie meets Titanic in this unputdownable mystery

A Fatal Crossing: Agatha Christie meets Titanic in this unputdownable mystery

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It’s November 1924, when the ship Endeavour sets sail from Southampton for New York, with a total of 2000 passengers and crew. I requested this ARC from NetGalley last year, it was what prompted me to read the author's debut, A Fatal Crossing, which I DNF'd two thirds in. I thought it only fair to give The Murder Game a fair shot, but as 20% in, have decided to also DNF. Publishing director Emily Griffin acquired world rights including audio to The Murder Game and an untitled novel from Harry Illingworth at D H H Literary Agency. What took the cake though was the ending. My initial review said that I gasped out loud – I did!!!!! – but upon reflection, I think it’s an utterly underserved plot twist meant to do nothing but that: induce gasps. I don’t want to compare it with GOTs “Red Wedding” because different things happen, but it was about as unexpected. I usually LOVE unexpected plot twists, I live for them in my murder mysteries, but this one was so out of the blue, so far-fetched, ungracious and ungrateful to everything that came prior that it felt wrong and unearned. It’s super hard to talk about it without spoiling anything but it’s basically meant to turn the whole novel on its head and make you see it in a different light. I just thought it was lazy writing to make an otherwise super dull plot and average novel more exciting. I mean, I’m 100% pro-choice, I just wish the author had chosen a different ending for this book. While most of A Fatal Crossing conforms with a traditional "whodunnit" mystery format in the traditional style, the dramatic ending comprises a shift into thriller territory, with a great twist that I certainly didn't see coming!

There is some authentic-feeling portrayal of PTSD in the story and it was a clever idea to focus the narrative mostly on the viewpoint s of the four younger (early 20s) – all very different – characters: Lily, heiress to and daughter of the murdered man; Will, organiser of the event but struggling with long-term trauma; Theo, actor in the game and aspiring actor outside it; and Justin, local journalist, desperate for a big story to break him out into the big papers. The mystery itself is an intriguing one. It is possibly not the most original but sometimes it's great to just relax and enjoy a story that has a traditional feel to it. It's like settling down to watch a classic murder mystery on a Sunday evening. There are a few twists and turns, the odd red herring and a few reveals around events that happened in the past. I did see some of the reveals coming but there were a few surprises in there too. Whilst the plot was generally well structured, it felt too slow - the whole story takes place over just four days, but the narrative made it feel like several weeks. Fewer clichéd descriptions and less outrage on Birch's part would have gone some way towards remedying this, but the whole book would have benefited from more stringent editing and refinement.A very clever plot and a final twist which will delight Agatha Christie fans. You will love it!!!' Ragnar Jónasson It’s quite clear that on a ship you’re a captive audience, but imagine being on said ship with a killer on board! This was a great follow-up to A Fatal Crossing, which might have been the better of the two, but The Murder Game is a strong story that sweeps you right up. A classic style, small-cast mystery, this story sees a group of locals all assembled for a game, each with their own secrets and strong reasons to hate the surprise guest, Damien White, who is inevitable found brutally murdered during the course of the evening.

I initially rated this three stars but I decided that a book that made me let out a groan [ frustrated, not sexual] loud enough to shake awake my co-workers at our late shift at the psych ward deserves two stars max. While it seems like it should be a fun night out not everyone's motives are what they seem. There's the troubled joint owner of the hotel who has devised a mystery game that has links to events from the past, a couple who have been protesting the redevelopment of the local lighthouse, the builder and his wife looking to improve their social standing and a journalist looking for a big story to get him out of town. Add to this a small cast of actors and a few unexpected attendees and it's a recipe for an interesting and murderous evening.

See a Problem?

With no phone signal and no way out of the house, the others are trapped with a killer in their midst. Temple and Birch make an interesting partnership, particularly as it’s a very reluctant one! As an intelligent, competent and experienced detective, Temple is not at all happy about having an inept and bumbling ship’s officer shadowing his every move, saying the wrong things and interfering with the investigation. Birch is our narrator, and as we only see things from his point of view, Temple comes across as bad-tempered, rude and hostile, but there are hints that there’s more to each character than meets the eye. While Temple’s past and his reasons for boarding the Endeavour are shrouded in mystery, we learn that Birch is haunted by the disappearance of his young daughter Amelia and the breakdown of his marriage. On the private island of Castello Fiore - surrounded by the glittering waters of Lake Garda - the illustrious Heywood family gathers for their son Laurence's wedding to Italian influencer Eva Bianchi.

There is certainly plenty to like about "The Murder Game" and the influence of those aforementioned authors is plainly evident. There is a nice prologue to set the scene and introduce the key protagonists in true "Golden Age" mystery fashion. The setting, too, is very Christie-esque and I liked the way the author made use of a 1920s themed murder mystery game to create a mystery within a mystery. Not only did this allow homage to be paid to that classic era, but it also reminded me of the technique employed by Anthony Horowitz in his "Magpie Murders" and "Moonflower Murders" books. It won't escape fans of Horowitz that there is something of a "Midsomer Murders" feel to this story too. The ending I personally thought was absolutely ridiculous. I was actually quite annoyed that i’d read so much just get that ending. Not only that but it left a major unanswered question and made me dislike the main character even more than i thought possible. When an elderly gentleman is found dead at the foot of a staircase, ship's officer Timothy Birch is ready to declare it a tragic accident. But James Temple, a strong-minded Scotland Yard inspector, is certain there is more to this misfortune than meets the eye. When I first came across this book, it seemed like something I would absolutely love. Set in 1924, aboard a transatlantic liner travelling from Southampton to New York, this seemed to have the period flavour I love and a great setting. The Endeavour, with two thousand on board, is a wonderfully self-contained world, which seems ideal for a mystery.Set in 1924 over a week long crossing from Southampton to New York, Tim Birch, the Ship’s Officer, finds himself assisting a Scotland Yard Detective in investigating the death of an elderly man on board. It’s generally believed to be an accident, but the detective thinks otherwise. They have four days to complete their investigations. But at least, that made him have something in common with the other characters because they were just as flat. When I say flat, I mean Ewan-McGregor-in-Trainspotting-flat ( physically speaking!!). Birch is supposed to be more interesting because the reader learns early on that SOMETHING tragic happened in this past that he is still not over yet. All we know is that it’s a familial tragedy that makes him alienated from the rest of the crew, boohoo. It’s New years eve and a murder mystery party is being held at Hamlet Hall hotel. A hotel that has seen better days. In a secluded area of North Devon and there is no phone signal. There are eight guests, all with secrets of their own. Which had something to do with a body that is found on a beach over twenty years ago. My main reason for DNFing is because the premise is inaccurate, although my knowledge of this only comes from my career. Essentially, there's upset in a Devon village when the lighthouse is to be developed by a local developer who left for London as a teen and has returned; he is hugely unpopular because he 'stole' the planning permission for development from a popular local who also runs the tourist information. I'm a Town Planner and it's impossible to steal a planning permission, it belongs the building, not to a person. My other issue, that the local council is believed to have been bribed by the developer to give him the planning permission, comes across as lazy plotting that bashes 'corrupt' councils. Anyone can apply for planning permission, for any building, but only the person who owns it can implement that permission, if approved, and undertake the development.

Thanks to Sarah Harwood for putting this book into my hands – I am grateful. As always, opinions are entirely my own. They are to take part in a murder mystery game with a 1920s twist, and everyone has their own part to play.We also meet a whole range of people – who between them have a whole host of secrets! Not many of them were very nice people, but that’s fine as I was convinced that each of them in turn was the killer. I honestly suspected everyone – except there’s no way I’d have predicted the ending of the novel.



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