Games Workshop - Warhammer 40,000 - Combat Patrol: Genestealer Cults

£9.9
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Games Workshop - Warhammer 40,000 - Combat Patrol: Genestealer Cults

Games Workshop - Warhammer 40,000 - Combat Patrol: Genestealer Cults

RRP: £99
Price: £9.9
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Now obviously this is a powerful shooting tool, letting you outperform your otherwise average stats, though you need to position carefully, and focus fire is crucial to both set it up and maximise the benefits, but this adds some potent punch. Objective Secured– All your Troops are get this, pretty standard. Whilst they aren’t the toughest Infantry around, they’re cheap enough for you to have lots of them, and your deployment abilities gives you a surprising amount of flexibility to nab Objectives.

In addition, they don’t stop you from using Crossfire (again, see Special Rules), provided you have 25% or less of your total Points as Brood Brothers. Another factor to consider is the deep roster of GSC Characters to choose from. Each one has a speciality that can really bolster your ranks — provided you position everything correctly. From the Clamavus to the Nexos, the Biophagus to the Kelermorph, or the Abominant to the Sanctus, you’ve got options. You could just go with a Broodcoven to keep it simple and I think we’re going to do that, too. You’ll also need to look out for if you can draw a 1mm line between any part of two CROSSFIRE models that are visible to each other, that crosses over an enemy unit, and doesn’t go over Obscuring as it does so. If it does, it is Exposed.Broodcoven- A PATRIARCH must be the WARLORD if it’s in your Army, otherwise it must be a PRIMUS or MAGUS. In addition, only HQ CHARACTERS can have Warlord Traits. A fluffy enough rule, and you’d probably want one of those as the Warlord anyways. No Traits on the Elite Characters is a bit of a blow, reducing some combo and power potential, but it’s not the end of the world. Covering Fire- An enemy unit with a Crossfire marker in your Charge Phase can’t fire Overwatch, Set to Defend or Heroically Intervene. A powerful tool for a CP to protect a unit on the way in, or to shut down a unit looking to utilise rules or Stratagems to catch you flatfooted via an Intervention. Bring about the long-awaited day of ascension with Combat Patrol: Genestealer Cults! This boxed set provides you with all the units you need to start your collection or reinforce an existing army. The contents of this set have been specifically chosen to provide you with a Genestealer Cults force ideal for Combat Patrol-sized games – approximately 25 Power Level's worth of models, which can be built in a variety of ways – and you will also save you money compared to buying the contents individually. Oppressors’ Bane- Upgrades an Autopistol with +3” Range, +2 Shots, +1 Str, -2 AP and +1Dmg. On top of that, the bearer gains CROSSFIRE , the Crossfire rule, and units they shoot at always counts as having a Crossfire marker and being Exposed. Phew. Lots of things there, but where it’s most useful is to set up Crossfire for other units, and consider any damage as a nice bonus. It feels like two full decades since the GSC box was announced, so it’s nice to finally see it hit shelves, then the Chaos one didn’t have quite the buildup, but we’re still happy to see it coming out!

Infiltrate’ or something on those lines means the unit can be deployed anywhere on the table over 9” away from enemy models and the enemy deployment zone, instead of deploying normally. The crisis deepens – Angron is loose , Vashtorr is scheming , and Abaddon’s Arks of Omen are voyaging to every corner of the galaxy in search of who knows what. The Imperium is scrambling to regain the upper hand, dispatching boarding parties in a last-ditch attempt to stop the Warmaster’s vile plans. The other main inclusion in the Genestealer Cults Codex is the Proficient Planning system. This allows you to expend points or power to upgrade units in myriad ways. For example, Lying in Wait allows a unit to emerge from being Underground more than three inches away from enemy models, albeit with its ability to charge that turn still denied.Alongside these, the Space Marine Boarding Patrol that’s out now, and the three further sets recently announced for the Necrons, Tyranids, and Grey Knights, there are even more boxes to come for other factions in the 41st Millennium. My local store runs a regular combat patrol night which I want to join in. Not sure how well GSC do at 500 points but I made a list that I think may work. Let me know what you think. The idea is if possible I would like the have each stage of the cult cycle represented in the list. (Gen 1+2 acolytes, gen 3+4 neophytes/brood brothers, and purestrains)

The core of the new box (as with all T’au Empire armies) is a Fire Warriors Strike Team – ten troops to lay down withering storms of pulse fire while they claim objectives.* Leading them into battle is a Cadre Fireblade , an expert commander with years of battlefield experience. This versatile box provides bodies, ballistics, and big-hitters for you to join the eternal quest to uncover archeotech and fragments of holy STC from the ancient Arks of Omen.Previously, Infantry units would get a boost to their Leadership thanks to the Cult’s shared consciousness. Now, that boon is stronger than ever and spreads to all Brood Brothers forces. While they may not gain the Crossfire keyword, it’s hard for the massive firepower offered by a Heavy Weapons Squad to go unappreciated by Acolyte and Primus alike. The first generation offspring of the Genestealer is always a terrifying sight: engorged craniums, too many limbs, and mauve skin make them unrecognisable as even half-human progeny. The second generation maintains an extra arm, but the march towards passing as human has begun. The third generation is more humanoid than those before, though still alien in appearance. Psychic Stimulus* (WC 6) (B)- A friendly visible unit within 18” can Shoot and Charge even if they Advanced, and ignores the penalty for Assault Weapons when doing so. A powerful, if somewhat risky Power, as you’ll need to commit to Advancing before you know whether you’ll get this off. Do so, and you can set yourself up for some nasty punch. Fail, and you could be out of position and wasting a turn. Better make sure you have a reroll handy…



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